A Gaming-Simulation Environment for Learning Using Intelligent Tutoring
Abstract
Intelligent Tutoring Systems, a pioneering application of Computer-Based Training, and Gaming-Simulation, a game-based simulation tool for teaching and learning, are both substantive research and development areas which cross a multitude of disciplines and have the potential for mutual enhancement that would increase the pedagogical effectiveness of the latter. This paper examines possible roles for an Intelligent Tutoring System within a Gaming Simulation Environment and suggests an architecture for a Computer-Based Training environment that integrates Intelligent Tutoring Systems and Gaming-Simulation.
Keywords
Computer-Based Training, Intelligent Tutoring Systems, Gaming-Simulation
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