The Texture Animator

Damjan Strnad, Nikola Guid

Abstract


This paper discusses three distinct techniques for animation of procedural textures and describes the assisting software tool. Animation is attained by moving the rendered point before texture evaluation, changing the definition of texture space or changing the texture colour mapping. Examples are given for textures that base on noise and turbulence functions in order to simulate natural phenomena. Some phases of texture animation process can be automated by using the code generator supported by a library of animation effects. Aspects of practical implementation are discussed and Renderman compliant code is presented.

Full Text:

PDF


DOI: https://doi.org/10.2498/cit.2000.04.05

Creative Commons License
This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.

Crossref Similarity Check logo

Crossref logologo_doaj

 Hrvatski arhiv weba logo